Generated from SoundCatalog — the game's own cue list
Chaos Hockey cover art

Audio & Cues

Every sound this game can ask for, constructed from SoundCatalog rather than typed here. There is no audio content in this repository — not one .wav, .ogg or .mp3 — and that is precisely why these ids exist now. A sound id is a contract: firing sound.match.goal_scored from the scoring code as it is written costs one line, while finding every scoring moment later costs an afternoon.

The buses

Four, because every extra bus is another slider on a screen and another decision for somebody who only wanted the music quieter. The split is where a player's intent genuinely differs.

The cue vocabulary

Filter by bus or category. Every row expands for what fires it. The bar is the placeholder tone — its position is pitch and its width is duration, so the whole set reads as a shape.

Loading data…

What this is and is not